Small World (board game)

Small World (board game)
Designer(s) Philippe Keyaerts
Illustrator(s) Miguel Coimbra
Publisher(s) Days of Wonder
Publication date 2009
Genre(s) Strategy board game
Players 2–5
Age range 8 and up
Playing time 40 to 80 minutes
Skill(s) required Strategy

Small World is a board game designed by Philippe Keyaerts, released by Days of Wonder. It received GAMES magazine's award for Best New Game of 2010.

Contents

Game play

Each player begins the game by selecting one of several available fantasy races that are created randomly. Each race is defined by two interlocking tiles, one giving a noun describing the race (e.g., "Elves") and the other an adjective (e.g., "Flying"), describing an additional special ability or special scoring opportunity. Numbers printed on the tiles also show how many race tokens the player may draw when playing that race.

The player then makes use of the race tokens to capture territory on one of four different playing maps. Map selection is determined by the number of players with a specific map used for 2, 3, 4, or 5 players. To capture a territory, a player must place a particular number of tokens in it, based on the location of the territory, the number of defending tokens, and any special abilities of the player's race. If the player can place a sufficient number of tokens, the capture is guaranteed to succeed; if they cannot, the move is illegal. If enemy tokens are defeated in a captured territory, one of them is removed from the game entirely and the remainder are returned to the owning player to redeploy in their other territories. At the end of each turn, a player scores points based on the number of territories they own, with some racial abilities providing bonuses.

Most territory captures are diceless; however, a player who is left at the end of their turn holding a number of tokens insufficient to capture a particular territory may attempt to capture it using a special die called the reinforcement die. After playing all the tokens into the target territory, they roll this customized, six-sided reinforcement die which increases the strength of their capture by the number rolled (0-3 units). If this total is still insufficient to capture the territory, the tokens are returned to the player's other currently owned territories and the player's turn ends; they cannot be redeployed to capture another territory, even if they would have been sufficient to do so.

Since the number of tokens in a race is (usually) fixed, and can only go down as other races capture territories, eventually a race will reach a maximum number of territories that it can support. When this occurs, the player owning that race can declare that it is going into decline. This allows the player to select a new race to bring onto the board while the tokens of the former race remain in place, no longer movable, but continuing to gather points until their territories are captured.

The game continues until a certain number of turns are completed, whereupon the player with the highest score wins.

Races

Base game includes a range of different races to choose from.

Special Powers

When a race is chosen, it comes with a randomly-assigned special power token. This token grants extra benefit to that race and also determines the number of additional race tokens received by the player. The following special powers are available in the base game.

Expansions

Official Expansions

Cursed is a mini expansion to Small World, featuring several almost negative races/special powers.

2 new Races were introduced:

Also with 5 new Special Powers including a power called cursed, that gave the name to the expansion:

Another expansion is The Grand Dames of Small World. This one is also a rather small expansion, featuring 3 new "female" races and 2 new Special Powers. The races are:

And the Special Powers are:

Be Not Afraid... is another expansion adding 5 new races, 5 new powers and a tray to store tokens from all expansions released to date. The races are:

And the Special Powers are:

Another mini-expansion, Leaders of Small World, was first given away for free at Essen, and was distributed via the website Board Game Geek. Currently, this expansion is out of print.

Another expansion, Tales and Legends, adds event cards to the game.

Small World: Underground - In late July 2011, Days of Wonder released the first standalone expansion to Small World titled "Small World: Underground". As with the inital release, this box contains a pair of double sided boards for use with 2, 3, 4 or 5 players, mountain tokens and a crown token turn marker. The theme of this expansion goes to an underground cavern full of muddy pits, mushroom forests, mystic crystal, chasms and mines. In addition the game adds 15 new races and 21 new special powers, as well as a new game element, Popular Places and Righteous Relics. Underground features pairs of generic Monster tokens, in place of the Lost Tribes from the initial release, that are placed at certain spots on the board before play starts. If a player conquers one of these regions, they choose a random tile from the Places and Relics stack. If it is a Place, it stays on the conquered region and whichever player controls that region gains its bonus. Relics may be used by the player that finds them and stays in the last region it was used at the end of that player's turn. If another player conquers that region they gain control of the relic and may then use it themself. Another new feature of Underground is the replacement of Sea/Lake regions with the River. Players may conquer River regions normally, but must abandon them and redeploy those token at turns end, before scoring. New Races

New Special Powers

Relics/Places powers: Relics

Places

Small World Underground can be played in conjunction with the other Small World expansions, however due to some similar powers and the different terrain it includes a few rules to smoothly combine them.

Unofficial Expansions

Much of the content in the official expansions was generated by the gaming community as part of a design competition, then approved by the game's author. This has inspired the creation of three unofficial expansion packs that are approved purely within the community, although the publisher has granted permission for some of the game's copyrighted artwork to be used in their production.

The Random Map Expansion allows the map to be generated randomly every game, and also adds support for a 6th player.

Community Compendium 1 adds the following races and powers:

Community Compendium 2 adds the following races and powers:

Community Compendium 3 adds the following races and powers:

History

The game is a re-theme and reworking of the Vinci, by the same author, Philippe Keyaerts. Changes from Vinci include:

Small World was released in March 2009 in English, German and French language editions. Dutch, Spanish and a Japanese language edition followed in June 2009.

Days of Wonder originally announced the game by releasing one picture of a race of creatures on their news center every day from January 12 to January 19, 2009. On January 19, 2009, the news center announced that it would be a large game; that its name would be Small World; and that there would be six additional races involved in the game, for a total of fourteen.

On January 26, 2009, some very general information about the game was released [1]. It included a parody of the It's a Small World theme song:

It's a world of slaughter (original: laughter)
A world of tears
A world of dopes (original: hopes)
And a world of fears
There's too much that we share (original: so much)
So beware (original: So it's time you're aware)
It's a small world after all

In the game, the various races compete for the small area of their world. Each race has different attributes [1][2]. These can also be combined with "special power tokens". [2].

Awards

2009

2010

iPad Version

The game has been released as an App for the iPad, although it is limited to the two-player version of the game. You can play vs a human or a bot.[3]

References

External links